Yes, so isn't it strange that the limited demand of Dragonrealms, compared to even a moderately successful MMORPG, still creates a pricing structure well in advance of those MMORPGS?
I'm not sure what I'm supposed to be getting out of this? I see nothing abnormal that only 1/10 of the market (roughly speaking), is under 18, for example. I was alluding to this earlier. I just don't think MUDs have mass appeal for that demographic. I confess I'm surprised by the 19-24 band... I think I would have expected that band to be more around the 30-34 mark, which is where a lot of old MUD type people, in my experience, typically fall. Hmmmmmm... interesting.